

Color Profile set to sRGB and “Soft” checked on.įor Blended materials to work properly in Cinema 4D, the Metallic map needs to be very accurate as to what it depicts. To blend the two materials, the Metallic map is going to be applied to the Higher version of the material as an Alpha map using the same settings as if it were an Opacity map (see above).

Next, apply the higher IOR version of the material to the same object(s) requiring the blended material. There is not a traditional blend in Cinema 4D when compared to other DCC applications such as 3ds Max or Maya, so to achieve similar results, follow these instructions.įirst apply the lower dielectric IOR to the object(s) requiring the blended material. A copy of that material is made for the metallic version as Material 2 with correct high IOR. A dielectric version of the material is created as Material 1 using correct low IOR value. This way one material applied to the single object represents both surface types. The Blend material is used to combine the 2 different IORs for dielectrics and metals. When an individual dielectric or metallic material can not be separated by object, that is the only time a blend material needs to be used. See When to use Blend Materials for more information on these situations. There are some situations where a material may require a dielectric and metallic materials on the same surface. What if my texture map set has multiple material types?
